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| #1 | Posted Aug 19th 2012 at 4:04 AM |
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joined Oct 23rd 2011
Posts: 12 |
http://chardev.org/profile/414006-Jorlard.html Jorlards tank set for RBG's
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nuff said |
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| #2 | Posted Sep 9th 2012 at 1:21 AM |
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joined Apr 3rd 2012
Posts: 12 |
Felt like I had to improve it.. : http://chardev.org/profile/415969-Improvement.html
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| #3 | Posted Sep 11th 2012 at 6:07 PM |
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joined May 2nd 2011
Posts: 43 |
Okay neither of those would be helpful because their paladins. Lousy defensives, they have very little CC compared to warriors, (warriors have 6 seconds silences including a ranged silence, AoE fear, Zerker rage which breaks fear, shield BLOCK which actually can reduce spell damage by 25%, shield wall 60% dmg reduction if glyphed into it, last stand, 2 charges, both interrupt spell casting and stun for 1-2seconds, combined 9 seconds of stuns one of which is an AoE stun that has a 17 second cooldown if glyphed, 20 if not. Spell reflection 20 second CD.)
All this allow(ed) warriors to peel for not only themselves when in trouble, they could even peel for important DPS/heals. Also if played correctly FC warriors can chain kill several DPS at once if victory rush is utilized along with the available CC. This set is what my 70 warrior has. when I made this set I ensured that I had 20k hp (the 2 set tier 6 was glitched and boosted me to 20.7k hp and gave my entire party an extremely helpful 262 commanding shout for the first confrontation putting everyone @ 16-17k+ hp). Also I was mindful of hit rating and expertise while at the same time sacrificing almost no stamina and absolutely no resil. I did this because I knew FC's aren't meant to sit there and take damage, they need to put out damage and peel DPS off themselves when neccesary. a warrior FC is a #1 asset for 70 RBGs because they can control massive groups of enemies and completely cut off another teams effectiveness if they use their abilities properly. This gear/spec/glyph build consists of all still obtainable items unlike the Signet of Eternal Life in these RBG FC paladin sets. Keep in mind I kept the brutal shield for the OP amount of armor and stamina it awards. switching to the 2 socket shield would boost only 9 resil but would sacrifice loads of armor and stam. also the titanium weapon chain is the enchant i went with because disarm INCLUDES shield and it also launches hit rating to .56% off the cap ensuring the warrior is as close as possible to a flawless FC. Here is the link, please reply if you got a question. http://chardev.org/profile/416092-FC.html |
| #4 | Posted Sep 11th 2012 at 10:08 PM |
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joined Jul 19th 2010
Posts: 85 |
How outdated, not that warriors were the best FCs for 70s anyway, DKs were. However, quite a lot has changed.
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| #5 | Posted Sep 12th 2012 at 4:24 PM |
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joined Apr 3rd 2012
Posts: 12 |
Yeah, DK's is best. Way more effective against casters than warriors, more hp, and better survival abillities. I'm playing a 70 DK myself.
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| #6 | Posted Sep 12th 2012 at 6:49 PM |
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joined May 2nd 2011
Posts: 43 |
Not outdated actually.. DKs did not have access to warrior T6 2 piece bonus. Also, there weren't many good warriors in the 70 twink bracket. DKs are a lot less effective VS casters because of their ability to truly lock mages. 1 charge almost always means a blink, then intercept would lead into a 5 second concussion blow. Mages had 2 options: Die or block. DKs can deathgrip into a death strike/heart strike.. AMS does not rebound like reflect nor can it be used as a tool for trickery like reflect. Just because blood DKs were easy never meant they were better. Prot warriors have control making them better FCs. Blood Dks were better off gearing w/300 resil and 4k AP. This way the damage would keep up with the rune regen enabling them to actually kill casters. However with 900+ resil and 20k hp as an RBG Fc warriors were dominant. I was only responding to the prot pally posted. my 70 warrior (Murphyx Kel'Thuzad) has been on my 70 account which i discontinued. I've played both and when it comes to FCing Warrior>DK.
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| #7 | Posted Sep 15th 2012 at 7:38 PM |
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joined Jul 19th 2010
Posts: 85 |
And mages were the only concern for FCs? not completely. More health, more cooldowns 40% wall even on a 2min cd was terrible compared to IBF with it's sun immunity. You can't reflect/charge if you're stunned, sorry)
Ams again, whilst it can't reflect, it was rather good at preventing. You can prevent a freeze/deep freeze or any rogue poisons (which you can't reflect btw) as a dk, in addition to providing healing that warriors simply lacked as FCs. Whilst you're saying dks are easier but that doesn't make them better, warriors also lack a large amount of their mobility in heroic leap (and intervene); simply double charging isn't quite enough, especially if a good team is constantly rooting/stunning the FC. dks have good counters to both effects Oh, and what about the 6pc tier 6 bonus? You mean the one that gave 160 hp? dks mitigated that by gear completely. So yes, outdated. but yes, paladins aren't good for FCing, too easily spellstolen. |
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